Total Ammo Needed: 80 Live Rounds
10 Dummy Rounds
Target: 10 MOA
(1) RANGE FITNESS EVENT - NO BODY ARMOR
Load: 1 Magazine, 10x Live Rounds
Time Limit: 90 Seconds
Target: 10 MOA
Standard: 6 Hits on Target
Procedure:
Athlete loads carbine, locks bolt forward and lays on ground or bench. Then he does this….
3 Times Through
3x Burpees
1x Hit on Target Standing
1x Hit on Target Kneeling
Athlete cannot move to the next shooting position until he registers a hit. He can fail to meet the standard for time (90 sec) or rounds (10x)
** WEAR BODY ARMOR FOR REST OF TRAINING SESSION**
(2) 3 SETS - READY UP DRY FIRE - STANDING
Load: None - weapon unloaded
Time Limit: None
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After dry firing, athlete re-charges bolt and returns to low ready.
Do 3 sets of 3 trigger pulls each set.
(3) 3 SETS - READY UP DRY FIRE - KNEELING
Load: None - weapon unloaded
Time Limit: None
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he drops to kneeling position, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After dry firing, athlete re-charges bolt and returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(4) 3 SETS - BEEP & FIRE - STANDING
Load: 3x Magazines, 3x Live Rounds each Mag
Time Limit: 5 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads carbine stands with at low ready position, At “Ready Up” he brings carbine up to firing position, moves safety to “fire,” and fires one round. Work on weapon positioning, site picture, breathing and trigger control. After firing one shot, athlete returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(5) 3 SETS - BEEP & FIRE - KNEELING
Load: 3x Magazines, 3x Live Rounds each Mag
Time Limit: 7 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he drops to kneeling position, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After firing one round, athlete returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(6) 3 SETS - BALL & DUMMY - STANDING
Load: 3x Magazines, 2x Live Rounds and 2x Dummy rounds each Mag
Time Limit: 5 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads magazine blind, and stands with carbine at low ready position. At “Beep” he brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on trigger control. Take just one shot per beep. Clear each dummy round.
Do 3 sets of 4 trigger pulls each set.
(7) 3 SETS - BALL & DUMMY - KNEELING
Load: 3x Magazines, 2x Live Rounds and 2x Dummy rounds each Mag
Time Limit: 7 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads magazine blind, and stands with carbine at low ready position. At “Beep” he drops to kneeling, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on trigger control. Take just one shot per beep. Clear each dummy round and return to standing at low ready after each trigger pull.
Do 3 sets of 4 trigger pulls each set.
(8) 4 SETS - RANGE FITNESS EVENT - “MERC SCHOOL”
Load: 4x Magazines, 16x Live Rounds each
Time Limit: 90 Seconds
Target: 10 MOA
Standard: 6 Hits on Target for minimum standard
Each set uses just one magazine (no re-load allowed). Athlete can fail to meet the time standard, and/or run out of ammo
Procedure:
Athlete loads weapon, locks bolt forward and sets on table/ground.
On Go….
LEVEL 1 (6 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you get the minimum standard advance to (same time limit) ….
LEVEL 2 (8 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you can get this, advance to (same time limit) ….
LEVEL 3 (10 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you can get this, advance to (same time limit) ….
LEVEL 4 (12 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
If you can get this, advance to (same time limit) ….
LEVEL 5 (12 hits total)
Same procedure as Level 4, except, load 2x magazines, 8 rounds each (reload needed)
If you can get this, advance to (same time limit) ….
LEVEL 6 (12 hits total)
Same procedure and loading as Level 5, except add one dummy round to each magazine.
Comments/Notes/Tips:
- You can fail to meet the standard by either running out of time, or out of ammo. Understand you can't advance to until you get a, "Hit."
- You start with 16 bullets, so can miss 10 times and still meet the minimum standard, but …. every missed shot is about 3 seconds. Accuracy before speed ….
- Tip. Trigger control is everything! - Also, as your coming back from the sprints to the rifle, take 1 or 2 deep breaths and you come in and pick up the rifle.
*** RECORD WHAT LEVEL YOU ACHIEVE***