Range Fitness Mid-Range Carbine
$99.00
• 18 sessions (train 2-3 days/week at range)
• Focus on training accurate marksmanship under stress
• Focus on making effective use of range resources (ammo) and time
• Planned, periodized training sessions
• This training plan is one of the 182+ Plans included with an Athlete’s Subscription.
Description
Range Fitness is a system to deliberately and consistently train accurate marksmanship under stress. No skill is more important to a military or tactical athlete.
The Mid-Range Carbine cycle focuses on accurate marksmanship under stress with a carbine in the 80-100 yard distance.
Range Fitness Training Sessions mark a significant paradigm shift in range time and marksmanship instruction and improvement. Stop simply shooting, and start “training,” at the range.
What Range Fitness Is and Does:
- Makes efficient use of range resources (ammo) and time. Training sessions last 90-120 minutes and use no more than 120 rounds per shooter.
- Puts the focus on hitting the target, not simply putting a lot of rounds downrange.
- Planned, programmed and periodized training sessions reinforce marksmanship fundamentals and stress marksmanship.
- Accurately pushes, measures and tracks marksmanship progress
- Provides a real time laboratory to try and test equipment and shooting techniques
What Range Fitness is Not:
- PT at the Range. Physical activity is used to raise heart rates and increase stress, but the focus is solidly on marksmanship improvement, not exercise.
- A “Stress Shoot”. Range Fitness drills are short, simple and repeatable. The goal is not to mimic all of the variables in a realistic tactical situation – the goal is to improve marksmanship under stress. In an analogy to football practice, Range Fitness is a tackling drill, where as the traditional stress shoot is the end of practice scrimmage.
This cycle inlcudes 18 training sessions, designed to be completed in order. Ideally you’ll train at the range 2-3x/week.
Required Equipment
- 120 rounds per shooter, per shession- 100 yard Range
- 8” or 10” metal Target(s) placed at 80 yards (8”) or 100 yards (10”) to achieve 10 MOA
- Stop watch
- Shot Timer or Surefire iPhone shot timer app
- Table or bench to lay weapons on at firing line
- Dummy Rounds (10-20 per shooter). We recommend these from GT Distributors: https://www.gtdist.com/ProductDetail.aspx?PartNumber=PGS-SAFTTX
- Body Armor, Gloves, Eye and Ear Protection
Recommended Equipment
- 2 cones or markers for sprint distance
- Range Finder (saves time for verifying target and sprint distance from firing line)
Sample Training
Total Ammo Needed: 80 Live Rounds
10 Dummy Rounds
Target: 10 MOA
(1) RANGE FITNESS EVENT - NO BODY ARMOR
Load: 1 Magazine, 10x Live Rounds
Time Limit: 90 Seconds
Target: 10 MOA
Standard: 6 Hits on Target
Procedure:
Athlete loads carbine, locks bolt forward and lays on ground or bench. Then he does this….
3 Times Through
3x Burpees
1x Hit on Target Standing
1x Hit on Target Kneeling
Athlete cannot move to the next shooting position until he registers a hit. He can fail to meet the standard for time (90 sec) or rounds (10x)
** WEAR BODY ARMOR FOR REST OF TRAINING SESSION**
(2) 3 SETS - READY UP DRY FIRE - STANDING
Load: None - weapon unloaded
Time Limit: None
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After dry firing, athlete re-charges bolt and returns to low ready.
Do 3 sets of 3 trigger pulls each set.
(3) 3 SETS - READY UP DRY FIRE - KNEELING
Load: None - weapon unloaded
Time Limit: None
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he drops to kneeling position, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After dry firing, athlete re-charges bolt and returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(4) 3 SETS - BEEP & FIRE - STANDING
Load: 3x Magazines, 3x Live Rounds each Mag
Time Limit: 5 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads carbine stands with at low ready position, At “Ready Up” he brings carbine up to firing position, moves safety to “fire,” and fires one round. Work on weapon positioning, site picture, breathing and trigger control. After firing one shot, athlete returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(5) 3 SETS - BEEP & FIRE - KNEELING
Load: 3x Magazines, 3x Live Rounds each Mag
Time Limit: 7 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete stands with carbine at low ready position, with bolt charged forward. At “Ready Up” he drops to kneeling position, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on weapon positioning, site picture, breathing and trigger control. After firing one round, athlete returns to standing low ready.
Do 3 sets of 3 trigger pulls each set.
(6) 3 SETS - BALL & DUMMY - STANDING
Load: 3x Magazines, 2x Live Rounds and 2x Dummy rounds each Mag
Time Limit: 5 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads magazine blind, and stands with carbine at low ready position. At “Beep” he brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on trigger control. Take just one shot per beep. Clear each dummy round.
Do 3 sets of 4 trigger pulls each set.
(7) 3 SETS - BALL & DUMMY - KNEELING
Load: 3x Magazines, 2x Live Rounds and 2x Dummy rounds each Mag
Time Limit: 7 Seconds each Shot (use shot timer)
Target: 10 MOA
Procedure:
Athlete loads magazine blind, and stands with carbine at low ready position. At “Beep” he drops to kneeling, brings carbine up to firing position, moves safety to “fire,” and presses trigger. Work on trigger control. Take just one shot per beep. Clear each dummy round and return to standing at low ready after each trigger pull.
Do 3 sets of 4 trigger pulls each set.
(8) 4 SETS - RANGE FITNESS EVENT - “MERC SCHOOL”
Load: 4x Magazines, 16x Live Rounds each
Time Limit: 90 Seconds
Target: 10 MOA
Standard: 6 Hits on Target for minimum standard
Each set uses just one magazine (no re-load allowed). Athlete can fail to meet the time standard, and/or run out of ammo
Procedure:
Athlete loads weapon, locks bolt forward and sets on table/ground.
On Go….
LEVEL 1 (6 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you get the minimum standard advance to (same time limit) ….
LEVEL 2 (8 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you can get this, advance to (same time limit) ….
LEVEL 3 (10 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
2x 15-yard Shuttle Sprints (down back)
1 hit standing
1 hit kneeling
If you can get this, advance to (same time limit) ….
LEVEL 4 (12 hits total)
4x 15-yard Shuttle Sprints (each length counts as 1x rep, so 2x round trips)
2 hit s standing
2 hit s kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
2x 15-yard Shuttle Sprints (down back)
2 hits standing
2 hits kneeling
If you can get this, advance to (same time limit) ….
LEVEL 5 (12 hits total)
Same procedure as Level 4, except, load 2x magazines, 8 rounds each (reload needed)
If you can get this, advance to (same time limit) ….
LEVEL 6 (12 hits total)
Same procedure and loading as Level 5, except add one dummy round to each magazine.
Comments/Notes/Tips:
- You can fail to meet the standard by either running out of time, or out of ammo. Understand you can't advance to until you get a, "Hit."
- You start with 16 bullets, so can miss 10 times and still meet the minimum standard, but …. every missed shot is about 3 seconds. Accuracy before speed ….
- Tip. Trigger control is everything! - Also, as your coming back from the sprints to the rifle, take 1 or 2 deep breaths and you come in and pick up the rifle.
*** RECORD WHAT LEVEL YOU ACHIEVE***
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